The Gaming Trap
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> I however find the title a bit misleading. Something like "Games licensing
myths", "Game licensing misconceptions", "common mistakes with games freedom"
would suits more I think.
The title is a reference to "The JavaScript Trap", itself a reference to "The
Java Trap", because the usual problem is almost identical to "The JavaScript
Trap": failing to notice proprietary scripts included in games' "data"
directories.
> It would also be very nice to include references for all the claims in it.
This is original research, so the closest thing to a reference I would be
able to provide for most of them is a link to download the games.
So this list only covers whether the code and scripts are libre not assets?
Nice! I have different views on assets but code and scripts should be Free.
Does the bit on id Tech 4 mean the Darkmods engine isn't libre?
Sorry for budging in, But if i run standard doom/doom II/final doom with
Zandronum, is that libre?
hi all, im from windows,, nice too meet u..
Onpon4 abit off topic
ReTux looks like a lovely game. I was not aware of it.
In this list, I would also mention Quake 1/2 mods such as Team Fortress (Q1),
Rocket Arena (Q1), Action Quake 2 (Q2), OSP (Q2)… which use proprietary
(binary-only) game logic in the form of .dat/.dll/.so files.
As I can see, most games in Libregamewiki, are free software, but, most of
games contain non-free art. And some free software games are only compatible
with non-free OS (Winbugs).
You refering to code. Yes, all games are free software I think.
I could find some games with non-free art/media:
https://libregamewiki.org/Blob_Wars_Episode_2_:_Blob_And_Conquer
onpon4,
This is very nice. I however find the title a bit misleading. Something like
"Games licensing myths", "Game licensing misconceptions", "common mistakes
with games freedom" would suits more I think.
It would also be very nice to include references for all the claims in it.
Denis.
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