Gzdoom is now fully GPLv3 compliant
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https://gzdoom.drdteam.org/index.php or http://www.playdeb.net/game/GZdoom for Trisquel 8
GZDoom 3.0.0 has been released.
This is the first version that merges all software rendering features from QZDoom.
In addition this is the first release under the GPL v3.
To comply with the GPL, FModEx had to be removed as a sound backend, so this version will only support OpenAL.
New features aside from merging with QZDoom include:
* scriptable status bars.
* scriptable level status screens.
* static constant arrays in classes.
* support for Doom64-style lighting in the software renderer, with the exception of gradients.
* optimization of the scripting VM by removing some always active debug support.
Please note that starting with this version the 32 bit Windows version will require support for SSE2, because the true color software renderer cannot work without it. As a result it can no longer be used on Pentium 3's and older.
\o/
This sounds like great news! I'm not familiar with the background here though. Anyone can to fill us noobs in?
It used to be under some cruddy licensing, part of which was the doom source license. Projects like GZDoom-GPL have basically been using the GPL license instead for a while, but this is the first time it's gone GPL official. We won't know how good the news is until we start seeing projects which base themselves on GZDoom also making the switch.
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