"Red Eclipse" free as in freedom?
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Hi, it is "Red Eclipse" game fully Free(as in freedom" Libre software? as I can see, it uses a zlib licence, which is compatible with GPL. If it is libre, why not to add this wonderful game to Trisquel's repositories, this game look nice, very customizable and doesn't need a powerful computer and powerful GPU.
Yes. And it's in Debian, so it will flow downstream in a later release.
But with Red Eclipse, it's probably better to get it from the developers' website, anyway. I use Debian, and the Red Eclipse here is out of date and can't connect with current servers (meaning I can only play single-player). I would imagine the same to be true of whatever version of it Trisquel gets.
Same thing for MegaGlest, outdated versions in repositories, unable to connect to servers. Must to install the latest one.
Content included in the game (maps, textures, sounds, models etc.) is NOT covered by this license, and may have individual copyrights and distribution restrictions (see individual readmes), note that all content in Red Eclipse is intended to be "open source" friendly.
"Distribution restrictions" certainly are the problem that makes Ubuntu put the "redeclipse" package in the "multiverse" section of its repositories (along with other proprietary software) and that makes Trisquel not include this package.
Debian used to put redeclipse-data into non-free as well, but it was moved to main in Jessie. The license concerns with Red Eclipse are outdated.
This is the copyright file for redeclipse-data in Debian Jessie:
As I understood, Red Eclipse is fully free.
Apparently, the next Ubuntu 16.04 (on which Trisquel 8 will be based) will still have "redeclipse" in the multiverse section: http://packages.ubuntu.com/xenial/redeclipse
I do not know why.
I compiled it. And alredy tested on a machine with gtx770 4gb (not reclocked). Game runs flawlessly with the highest settings at 1080p.
Warzone 2100 it is libre?
I found a free implementation of game I love "Heroes of might and magic II", but you need non-free media/art from original game. :(
> Warzone 2100 it is libre?
Of course. It's in Trisquel's repositories.
This reasoning is not perfect. It is possible that it is non-free and needs to be removed from Trisquel. Of course, in this case it really is free :)
Red Eclipse is fully free, but some of the data included with the archive they distribute is non-free. I safely removed these directories and it compiled and ran fine.
I want to bring back its article on LibreGameWiki but I am concerned it will be taken down until Hendrik Brummermann replies to me. Maybe I should just make it and if there is a concern, discuss it then.
Please, I want to know, what content is not free.
http://redeclipse.svn.sourceforge.net/viewvc/redeclipse/doc/all-licenses.txt
Files: bin/* src/include/* src/lib/* src/enet/* src/site/* src/xcode/*
game/mek/*
Copyright: Omitted
License: Omitted
src/enet/* is MIT licensed. The rest do not carry a license, afaik. Like I said, all of those can be removed with no issues and this is likely what Debian does.
Any non-code asset in Red Eclipse that doesn't carry a license is CC BY-SA.
Are you sure? Someone on IRC told me recently there is a directory that has an unfinished project by the developer that is not licensed.
I am not sure whether it is code, assets, or some other text file.
That is what http://redeclipse.net/wiki/License says:
In the absence of an explicit license, content is considered to be covered by the CC-BY-SA license, either version 3.0 or (at your option) any later version
Red Eclipse was in Debian non-free because the Debian people thought that not having the source files of some 3D models made some art non-free (the most important models do have .blend files available, like the player model and some weapon models). They ultimately stepped back and started considering Red Eclipse 100% libre last year.
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