PSA: Shadow Warrior is free (as in beer) today. (compatible with GPL Engine)

12 réponses [Dernière contribution]
commodore256
Hors ligne
A rejoint: 01/10/2013

https://www.gog.com/game/shadow_warrior_complete

That's funny because just yesterday I ran a game distribution platform that will not be named in Wine so I could download all the games I bought that have free implementations of their engine either feature complete or in the works and I downloaded 42! (Of which you can't even buy those "for linux") I'm a "on the fence" free software enthusiast, but I respect the free software culture and wouldn't normally talk about purchases on a drm riddled non-free platform, but I thought I'd bring it up because it's an interesting coincidence and I would buy all of those again if they were on GOG. (some are)

Pic of Games I bought that have free engines in attachment.

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Screenshot from 2016-09-12 09-17-23.png78.26 Ko
onpon4
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A rejoint: 05/30/2012

What GPL engine? Last time I checked, the Build engine is under a custom license that prohibits non-commercial use and even distribution in any manner other than "the INTERNET".

Even if there's a libre base engine, though, you still need to check the game for scripts:

https://onpon4.github.io/other/gaming-trap/

commodore256
Hors ligne
A rejoint: 01/10/2013

I thought JFSW was GPL

onpon4
Hors ligne
A rejoint: 05/30/2012

JFSW uses the Build engine. The Build engine is proprietary. This is no different from e.g. a game made with Unity3D.

I'm getting a sense of deja vu here.

commodore256
Hors ligne
A rejoint: 01/10/2013

Oh, I didn't know how important in-engine scripting was to the FOSS community. Had I known that I wouldn't have said anything about Quake. What about a re-implementation of the asset scripts?

onpon4
Hors ligne
A rejoint: 05/30/2012

Scripts are a problem, but not the only problem. The entire Build engine is proprietary, as I mentioned, and would need to be replaced. Frankly, I don't think it's worth the effort.

SuperTramp83

I am a translator!

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A rejoint: 10/31/2014

How can one still not release an engine that is over 20 years old is beyond my understanding, I mean I get the concept of greed, but still..
I want the source engine freed :(

vita_cell
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A rejoint: 07/19/2015

Because they are proprietary lab rats.

SuperTramp83

I am a translator!

Hors ligne
A rejoint: 10/31/2014

* by "source engine" I mean the Valve's Source engine for I am a huge hl fan, best game :)

vita_cell
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A rejoint: 07/19/2015

Valve stopped making games (making a game waste the money), they prefer make money selling games of other companies, because they making more profit doing nothing.

SuperTramp83

I am a translator!

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A rejoint: 10/31/2014

Yeah, it's a shame. Profit before everything.

Adrian Malacoda

I am a member!

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A rejoint: 12/26/2010

According to Build engine's author[0] this is why he created his own license instead of using the GPL.

> Short answer: to satisfy my ego :) Long answer: I know GPL is an industry standard, but I felt that it was way too long and boring for anyone to read seriously. I chose to write a nice short license that everybody could understand. This way, people unfamiliar with GPL would understand their rights.

It's seems like he misunderstood not only the GPL but free software in general (I'm guessing it would have been "too long and boring" to learn about it). Apparently he thought the important takeaway of "open source" is the ability to look at source code and use it for limited hobbyist non-commercial use.

[0] http://advsys.net/ken/buildsrc/

SuperTramp83

I am a translator!

Hors ligne
A rejoint: 10/31/2014

> I felt that it was way too long and boring for anyone to read seriously

seriously?