How do I get the Allure of the Stars main menu to be shown?
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What key has to be pressed for
Allure of the Stars
to show the main menu?
I think it shows
[press any key for main menu]
but it may stay in a "demo like" mode
when I was pressing keys.
I got a screenshot showing what looks like a
game started in auto-raid (1) mode.
but this screen goes away very fast.
I "spam pressed" PrtSC to even get it.
This bug is both in the Synaptic Package Manager download and a
fakeroot apt-get -b source allure
build I did.
Thank you again everyone for showing me how to build packages from source code on Trisquel.
https://trisquel.info/en/forum/minetest-may-not-build
The config.ui.ini
file shows
; Copyright (c) 2008--2011 Andres Loeh
; Copyright (c) 2010--2019 Mikolaj Konarski and others (see git history)
; This file is a part of the computer game Allure of the Stars
; and is released under the terms of the GNU Affero General Public License.
; For license and copyright information, see the file LICENSE.
;
; This is a copy of the default UI settings config file
; that is embedded in the game binary. A user config file can override
; these options. Option names are case-sensitive and only ';' for comments
; is permitted.
;
; The game looks for the config file at the same path where saved games
; directory is located. E.g. on Linux the file is at
; ~/.Allure/config.ui.ini
; and on Windows it can be at
; C:\Documents And Settings\user\Application Data\Allure\config.ui.ini
; or at
; C:\Users\\AppData\Roaming\Allure\config.ui.ini
; or elsewhere.
[additional_commands]
; Angband compatibility (accept target)
Cmd_2 = ("KP_Insert", ([CmdAim], "", ByAimMode AimModeCmd {exploration = ExecuteIfClear Dashboard, aiming = Accept}))
[hero_names]
HeroName_0 = ("Haskell Alvin", "he")
HeroName_1 = ("Alonzo Barkley", "he")
HeroName_2 = ("Ines Galenti", "she")
HeroName_3 = ("Ernst Abraham", "he")
HeroName_4 = ("Samuel Saunders", "he")
HeroName_5 = ("Roger Robin", "he")
HeroName_6 = ("Christopher Flatt", "he")
[ui]
; These two are mutually exclusive:
movementViKeys_hjklyubn = True
movementLaptopKeys_uk8o79jl = False
; The font to use for scaling SDL2 display (best by multiples or 0.5):
;sdlFontFile = "16x16xw.woff"
scalableFontSize = 16
sdlScalableSizeAdd = 0
sdlFontFile = "16x16xw.bdf"
sdlBitmapSizeAdd = 0
;sdlFontFile = "8x8xb.fnt"
;sdlFontFile = "8x8x.fnt"
;sdlBitmapSizeAdd = 2
; New historyMax takes effect after removal of savefiles.
historyMax = 5000
maxFps = 24
noAnim = False
hpWarningPercent = 20
; Uncomment to make all messages white.
; messageColors = []
overrideCmdline = ""
; Legacy: monospace fonts that have fixed size regardless of boldness (on some OSes at least)
gtkFontFamily = "DejaVu Sans Mono,Consolas,Courier New,Liberation Mono,Courier,FreeMono,Monospace"
; sdlFonSizeAdd is now ignored
; runStopMsgs is now ignored
Anhang | Größe |
---|---|
Screenshot at 2024-02-20 15-09-07.png | 52.62 KB |
Same issue here. Have you played Shattered Pixel Dungeon? https://shatteredpixel.com/shatteredpd/ presents it. The easiest way to get it is with flatpak (here assuming you have not installed it yet):
$ sudo apt install flatpak
$ flatpak remote-add --subset=floss flathub https://flathub.org/repo/flathub.flatpakrepo
$ flatpak install flathub com.shatteredpixel.shatteredpixeldungeon
The bug has now been reported at
https://gitlab.trisquel.org/trisquel/package-helpers/-/issues/144
The main menu can now be shown, as that bug was fixed.
https://gitlab.trisquel.org/trisquel/package-helpers/-/issues/144
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