Libre Game Night!
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The last thread was a question-- this thread, however, is an assertion! :p
This Libre Game Night will be on Friday, July 3rd, @ 0:30am UTC. (Saturday, July 4th, @ 6:30pm CST.)
We'll be playing FreeCiv, a strategy game inspirized by Civilization.
I've also set up an ugly little webpage, so that the information for upcoming game nights will be easier to access, rather than stranded throughout this thread.
http://www.jadedmeta.net/lgn.html
I hope that this time is more successful than the last!
have some on the house web development!:
http://92.19.232.58:82/files/main.html
its just a single html file
so just copy it on to your webserver!
Honestly, I'd just suggest replacing all those (unclosed!) br tags with p tags:
That styling isn't bad, but I think it should be done with pure CSS, none of that other stuff like font tags.
is there a disadvantage to using font tags instead of css?
or is it just that the code looks neater?
It's an outdated method and it's ugly. HTML is only supposed to indicate what the text is, not how it's styled.
Thank you both!
The text is now stylized with CSS, rather than font tags.
weres the css?:
http://pastebin.com/Vgy5FNY3
all i see in html(good html though)
Friday, July 3rd, 0:30 UTC is the same as Thursday, July 2, 19:30 CDT (or 18:30 CST). Weren't you saying Saturday night before?
From what I read in the IRC channel, it seemed that for most people it would be on Friday-- I also won't be available on Friday (My time), and Saturday (My time) would be Sunday for the majority. It would better to have it on Friday night for most, rather than Sunday for most.
OK, so Friday night; that would be 4 July 0:30.
I think it's a good idea to call it "Friday night", since that's what most people think of it as even if they're in the area of UTC, but the date should be correct. (It'll be the 3rd still for those of us in the U.S. and Canada, but not in UTC, or for anyone East of that.)
Sorry about that, I accidentally put 3rd!
By the way, some recommendations on how to set up the Freeciv game:
- Start with the default settings.
- Set "mapsize" to "Tiles per player" (PLAYER).
- Turn on fixed-length turns ("fixedlength"). This way, you can determine exactly how long the game can go. I'd suggest 30 seconds, or perhaps as long as 60 seconds if you're setting up a really long game. (These short turns will make it very common for people to be unable to complete their turns, but that's probably better than giving everyone 2 minute turns and having large stretches of time with nothing to do.)
- Set "endturn" based on how long the game should run, in conjunction with the turn length.
- A few minutes before it's time to start, figure out how many people are there, and set "aifill" to that plus a couple more.
- Set any AI players to NOVICE. The AIs are stupid, but they're also not crippled by turn length limits.
- Set the barbarian onset turn to 0, or at least a very low value like 10. Otherwise barbarians just won't show up for a really long time.
- Turn off "endspaceship". Players that launch ships already get massive score bonuses; that should be enough incentive for doing so.
- You may want to start players off with some techs, maybe 5-10 of them.
- Set "allowtake" to "HAadOob". (This allows new people to take over barbarians, and prevents people from taking over existing humans.)
- Turn on "autotoggle".
I can play warmux at max resolution and max setting and have 35 fps and more and the lappy stays at a decent temp too. I vote for warmux maybe the next week, if it is ok for you.
I can't find a way to play it in multi-player. There's no server list, just local host. Does anyone know how to play warmux in multi?
SuperTux runs great! 60 fps all the time.
Other game I downloaded is a world domination board game. This one has multi-player and it's very nice (if you like the board game of course) -> http://sourceforge.net/projects/domination/
We're not doing votes, from now on-- I'm sorry.
Onpon made a very good point-- voting could easily lead to a select amount of games being selected unproportionately in comparison to others.
The games are now chosen at random. I hope Domination or something you can run gets chosen next time, too! (You can run FreeCiv, right?)
Probably you should let people nominate games to add to the pool of games to choose from, though. ;)
Every MP game listed is one I've added to the hat pool. :p
I think that as long as we don't repeat games voting would be fine.
"You can run FreeCiv, right?"
i can be acually playing it...
no idea whats going on...
Cannot lappy play Hedgewars? Warmux is a dead project (last release more than four years) and, imho, Hedgewars is *much* better in every aspect... except maybe when it comes to running on old computers.
SuperTramp mentioned that Hedgewars only ran decently on his system when the lowest-quality settings were used.
Still, I do kind of agree here.
I have no video acceleration Banana Magique. Warmux runs great. Hedgewar is better. I know that. I played both. I get unplayable performance on Hedgewars with the ati crap in my laptop.
Strategy games (civilization, age of empires, starcraft etc..) I really don't like. I find them boring.
cheers!
how much is your laptop worth?
hedgehog-wars runs very well on a x60(single core 1.66ghz 2gb ram intel integrated gpu)
so you could sell your laptop to get a x60(or x200)
the average price currently on ebay(in the uk)
its around £50 including postage
or €70.5685 or $78.96
0ad is believe it or not just just about playable on a x60
but runs fine on a x200
Number of cores is usually insignificant for libre games, at least (don't know about proprietary games). Reason being that 2-D games and more primitive 3-D games usually can't get enough of a performance advantage from using multi-threading to justify it on that basis (especially considering the added complexity, having to worry about thread safety and whatnot), so they're not usually multi-threaded very much if at all; and for more powerful 3-D games (which might be multi-threaded; I don't know how common multi-threading in these games is), the limiting factor is usually the GPU, not the CPU.
I guess I could sell it for 200 euros. At least that was the average price for my model I saw on several italian second-hand lappys ebay like sites. The laptop is in good conditions too.
The laptop is good enough. The only big issue is the ATI graphics card, which, without the non-free firmware delivers a terrible, terrible performance.
2D stuff, like movies and so run well enough, but as far as games..very poor performance.
Alright, I've updated the site.
We start at 0:30am, Friday the 3rd as planned-- I'm using this clock: http://time.is/UTC (Works without JS)
T-minus two hours!
The server is jadedmeta.net, with the default port.
On your webpage, it says:
"Go ahead, don't be shy. Now, multiply 22 times 2.
You see that result right there? That, my friend, is The Answer.
That is The Motivation behind this web-page, and all other web-pages.
You need not ask any other questions, as 42 is The Answer to all of them.
Now get off my lawn, alright?"
22 times 2 isn't 42 :P
U-um... That was... Um...
Just as I planned! Um, yes, that was the intended jest!
Alright, this Libre Game Night will be on: Saturday, July 11th @ 6:30am UTC.
This week's game shall be OpenClonk, version 5.4.1.
So at the above time, join the #LGN IRC channel at Freenode.
will do!
Ah I'd love to join in on these game nights but it looks like they will fall square in the middle of the night for me. I forget sometimes not everyone lives in the same time zone :P
To try and help this issue, each week the time of the game night is moved 6 hours forward. This time it's 6:30am, next week it'll be 12:30pm, so on and so forth.
T-minus three hours until tonight (Er, this morning's) game night!
6:30 UTC, it's currently about 3:30 UTC!
EDIT: Now, it's T-minus one hour and thirty minutes to game night!
It's currently 5:00am UTC, and it starts at 6:30am UTC.
Ah, sorry. I forgot to restart httpd.service after updating the web-page. :p
The game for the 18th is Hedgewars.
This week's LGN will be on Saturday, July 18th at 12:30pm UTC.
So at the above time, join the #LGN IRC channel at Freenode, and make sure you have Hedgewars installed.
This week's LGN will be on Saturday, July 25th at 6:30pm UTC.
We'll be playing Minetest v4.12-- I hope to see you there! ^_^
damm!
i keep missing these...
need to remember next time
This weekend's LGN will be this Saturday, August 1st at 12:30am UTC.
We'll be playing The Battle of Wesnoth v1.12.
.. .... --- .--. . - --- ... . . -.-- --- ..- - .... . .-. . ~!
"IHOPETOSEEYOUTHERE!"
same to you :P!
i know morse code when i see it!
i have given myself a remainder to show up!
dose anyone know if there are libre game data replacements for the video games quake1 and quake2?
There's OpenQuartz, but it hasn't been updated since 2005.
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