Open Saber
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I got the following game running on my Talos II and Android phone.
https://github.com/leandrodreamer/BeepSaber/tree/godot-4-port
Next is trying to get it running on either Trisquel or Replicant on a Rockchip RK3399 and in future on hardware from
https://redsemiconductor.com/
"I got the following game running on my Talos II and Android phone.
https://github.com/leandrodreamer/BeepSaber/tree/godot-4-port"
Nice. Did you have to do anything special to do so ?
"Next is trying to get it running on either Trisquel or Replicant on a Rockchip RK3399 and in future on hardware from
https://redsemiconductor.com/"
I've never heard of Red Semiconductor before. They mention Libre-SOC, are they affiliated with them ? Also their product page is empty, any idea what they have coming out ?
RED Semiconductor are mentioned on the Libre-SOC page as "the commercial realisation of Libre-SOC technology that respects and actively supports Libre principles in its business objectives."
Of course I know. I met one of the RED Semiconductor co-founders at FOSDEM several times. Currently they are just working on the ISA, there is no hardware yet. So I'm still using AMD hardware.
I also had to build and/or patch godot, libsurvive and monado from source. The software is not packaged in any GNU/Linux distro, or only in outdated versions. I am also writing my own GUI frontend for libsurvive, as a replacement for the nonfree vrmonitor program:
https://codeberg.org/LibreVR/einsteinium-gui
I now managed to get the game running on my computer, and found several bugs and workarounds:
https://tube.tchncs.de/w/98msvuPrcrHAV1nEsH8EyQ
The source code I will work on is at, it will become the main branch:
https://codeberg.org/LibreVR/BeepSaber/src/branch/godot-4-port
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