Participating in the Wild and Proud Godot Gamejam
I have been using Godot on my Talos II for a long time. When I found out about the Game Jam, I decided to join.
https://itch.io/jam/wild-and-proud
I replied what I think about software freedom, since I use GNU/Linux only.
https://itch.io/jam/wild-and-proud/topic/3857511/a-critique-on-the-rules-from-a-standpoint-of-inclusivity-
But I can understand users who still use Windows or the even worse Mac OS.
https://www.gnu.org/software/emacs/download.html#nonfree
I could at least try to export the Windows binaries using Guix and test them using Wine.
https://guix.gnu.org/manual/en/html_node/Cross_002dCompilation.html
I decided to make a 2D clone of Valves Portal using Godot. It is named PortaLibre, and works in Compatibility Rendering (GLES3)
mode so that it can run on old hardware or using software rendering on a Talos II with ASpeed graphics.
But not now, this task "consumes" to much time.
Since I know lua, I am going to mod this one.
https://stabyourself.net/mari0/
On the long term I plan to use godot much more.
Hey, the jam ended, I see that there's a lot of games there now, but I don't see anything from you? It's fine though, creating a game isn't an easy task. Nevertheless, I do look forward to any games you'll be creating in the future.
Personally, I'm learning Löve2D right now, I want to try something new. I hope the modification of Mari0 goes well and also your future Godot games. :)