Trisquel 6.0 (Pre-Alpha (?) Screenshots)

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aliasbody
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Joined: 09/14/2012

Hello everyone,

Here is some pictures of the new Trisquel 6.0 (Build trisquel_6.0-20121022) for those that can't test it and just want to know how things are working on :D I've done this after a request of Mark on a post from the Trisquel's French section forum.

This isn't the installed version because I have problems installing it (already reported by someone else on the Issues page.

Enjoy it :D (if anyone need any other information just ask and I'll be glad to help).

aliasbody
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Joined: 09/14/2012
ahj
ahj

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Joined: 06/03/2012

Thanks bud, looking good

Red Baptist
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Joined: 10/16/2012

On Fri, 2012-10-26 at 21:54 +0200, name at domain wrote:
> Hello everyone,
>
> Here is some pictures of the new Trisquel 6.0 (Build trisquel_6.0-20121022)
> for those that can't test it and just want to know how things are working on
> :D I've done this after a request of Mark on a post from the Trisquel's
> French section forum.
>
> This isn't the installed version because I have problems installing it
> (already reported by someone else on the Issues page.
>
> Enjoy it :D (if anyone need any other information just ask and I'll be glad
> to help).
>
>
>

I'm glad to know that Abrowser is in ver 16 by default when we upgrade
to Toutatis.

--
Sent from Trisquel Gnu/Linux https://trisquel.info

Red Baptist
Blog: http://redbaptist.parlementum.net
Microblog: http://parlementum.net/redbaptist
XMPP: name at domain

Chris

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Joined: 04/23/2011

It's probably time for us to do some testing...

aliasbody
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Joined: 09/14/2012

I've already installed it, I should start to bugreport everything I see xD

PS: The bug with KMS on the kernel 3.0 wasn't been solved in the 3.2 kernel.

Andresm

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Joined: 11/21/2010

hopefully will be able to test mini soon.

aliasbody
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Joined: 09/14/2012

For those that wanted to know. Trisquel Gnome Classic now starts with Compiz Effects by default. With the same bugs as the Ubuntu 12.04 ones. I just hope they get corrected before the final release or I will have to use another DE like I did with Unity.