PSA: Shadow Warrior is free (as in beer) today. (compatible with GPL Engine)
- Inicie sesión ou rexístrese para enviar comentarios
https://www.gog.com/game/shadow_warrior_complete
That's funny because just yesterday I ran a game distribution platform that will not be named in Wine so I could download all the games I bought that have free implementations of their engine either feature complete or in the works and I downloaded 42! (Of which you can't even buy those "for linux") I'm a "on the fence" free software enthusiast, but I respect the free software culture and wouldn't normally talk about purchases on a drm riddled non-free platform, but I thought I'd bring it up because it's an interesting coincidence and I would buy all of those again if they were on GOG. (some are)
Pic of Games I bought that have free engines in attachment.
Anexo | Tamaño |
---|---|
Screenshot from 2016-09-12 09-17-23.png | 78.26 KB |
What GPL engine? Last time I checked, the Build engine is under a custom license that prohibits non-commercial use and even distribution in any manner other than "the INTERNET".
Even if there's a libre base engine, though, you still need to check the game for scripts:
I thought JFSW was GPL
JFSW uses the Build engine. The Build engine is proprietary. This is no different from e.g. a game made with Unity3D.
I'm getting a sense of deja vu here.
Oh, I didn't know how important in-engine scripting was to the FOSS community. Had I known that I wouldn't have said anything about Quake. What about a re-implementation of the asset scripts?
Scripts are a problem, but not the only problem. The entire Build engine is proprietary, as I mentioned, and would need to be replaced. Frankly, I don't think it's worth the effort.
How can one still not release an engine that is over 20 years old is beyond my understanding, I mean I get the concept of greed, but still..
I want the source engine freed :(
Because they are proprietary lab rats.
* by "source engine" I mean the Valve's Source engine for I am a huge hl fan, best game :)
Valve stopped making games (making a game waste the money), they prefer make money selling games of other companies, because they making more profit doing nothing.
Yeah, it's a shame. Profit before everything.
According to Build engine's author[0] this is why he created his own license instead of using the GPL.
> Short answer: to satisfy my ego :) Long answer: I know GPL is an industry standard, but I felt that it was way too long and boring for anyone to read seriously. I chose to write a nice short license that everybody could understand. This way, people unfamiliar with GPL would understand their rights.
It's seems like he misunderstood not only the GPL but free software in general (I'm guessing it would have been "too long and boring" to learn about it). Apparently he thought the important takeaway of "open source" is the ability to look at source code and use it for limited hobbyist non-commercial use.
> I felt that it was way too long and boring for anyone to read seriously
seriously?
- Inicie sesión ou rexístrese para enviar comentarios